Starsector 9th battlegroup. As for more ships to add in, maybe not so much as new hulls but I would definitely like to see XIVth battlegroup, Sindrian Lion's Guard, and maybe even a Persean League-specific skins for the Albatross and Staple, sort of how the Ship/Weapon pack does for the baseline Conquest. Starsector 9th battlegroup

 
As for more ships to add in, maybe not so much as new hulls but I would definitely like to see XIVth battlegroup, Sindrian Lion's Guard, and maybe even a Persean League-specific skins for the Albatross and Staple, sort of how the Ship/Weapon pack does for the baseline ConquestStarsector 9th battlegroup As per the title

Exactly the same as with their base variants. Expeditionary Auxiliary ships include: Shepherd, Cerberus, Mule, and Venture. >assault chaingun has crazy dps but it's range is pathetic. It is a prime specimen of the Domain Navy's "decisive battle" doctrine, particularly exhibited by a series of radical structural modifications (performed with pre-Collapse industrial methods) which allow the mounting of heavier. 9. Its not a limited edition like paragon or the astral. A Content Expansion that adds Exploration, Quality of life and more to the game. 2. They might have the Pacifist trait, which prevents factions from opportunistically declaring war. Transfer colony to 9th battlegroup. Advertisement Coins. 3 (Dec 18 - Jan 05) - Systems - Theseus - changed ship system to Sympathetic Subsystems (area buff) [Modded] So, what's the deal with Ninth Battlegroup? I can't find much about them on the mod page (Arsenal Expansion), in my experience they can't be given AI cores, can't be commissioned by them, even though they have (military) tag on their planets there is no military shop for commodities or ships. 2. I dont know from which mod it is from since I have a ton but makes me wonder if there are other battlegroup ships out there! Ship fited by me, any suggestions are welcome! what mod is ninth battle group from ? Question 24 8 Share Sort by: _cathar • 3 yr. circa c+160’s – Invasion of sector by the Warlord Loke. The Conquest is a fast and agile battle-cruiser that sacrifices defense for mobility. (I don't remember specifically the drones but there are piranhas, broadswords, wasps and cobras). As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Keep in mind Starsector's very much a sandbox - there's more than one way to do it! My "midgame" usually. Recently, I've been producing Starsector videos, but I. 96aHege XIV fleet vs 3 Remnant Ordos with all new Remnant ships added in the game. About. My fleet of 86 ships came here to give you 45 fuel, go in peace. Open the zip you downloaded (7zip if you don't already have it). 2. I'm having the same problem fighting the the ninth battlegroup as tindrli is experiencing. Subscribe to the channel here: is the Lyora? How was it made? What does the Lion's Roar do? In this video, we take. 2 (October 30, 2023): - Gala Parade fleet has better loot but takes longer to respawn, especially if you kill it. Capital Ships (Can take a lot of punishment and dish out even more) 95. Starsector > Mods > [0. -Hammerhead (PL) and Sunder (PL) art given another pass. There for when I need to venture out into the fringes and/or satbomb the 9th BattlegroupFeatures: Hegemony Expeditionary Auxiliary variants of both civillian ships and armed freighters. Shield flux/damage. 96a-RC10, May 20, 2023 Ships: Pegasus: Back. Re: [0. Its also tagged as "lowtech_bp" instead of "XIV_bp" making it available to the Luddic Church,Persean League,Independents (Scavengers) and. 96 0. terrrastar. Scores major victory by catching Hegemony taskforce unaware in Penelope’s Star. . A bastardization of the original Prometheus hull, the Prometheus Mk. They also have fairly decent ships once you get cooperative reputation (if I recall they sell Conquests and Odysseys). An ancient but unvenerated class, the Retribution is an extreme battlecruiser design which dates to the renaissance of military experimentation during the first consolidation period of the Domain. Mine is currently set to 2000 deployment points. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!400 votes, 96 comments. 1 / 3. The ship can also be renamed and its weapon groups changed here. Send Realistic Combat damage through the modification system before applying it. -Conquest (PL) no longer has built-in auxiliary thrusters. themselves, and will readily cooperate to perform short-term security. 47K subscribers in the starsector community. no idea why. Get an atlas, give is augmented drive, and efficiency overhaul and you're good to go. The Volantian Reclamation Initiative is the relatively new scion of the fallen Volantian Empire, a long-dead polity that traces its origins back to the first sporeships that reached the Persean Sector, long before the reign of the Domain of Man. I was looking at some Starsector Lore discussion until I stepped onto the XIV Battlegroup and their mutiny. Blueprints can be found by salvaging some derelict stations (in particular research stations), various caches, once-off salvaging from ruins, tech. It boasts enormous ballistic firepower in a vast hull supported by a pair of large missiles, with the potential to act as a carrier. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. And I have 6 level 20 officers on the capitals (I try to command an onslaught but I'm not used to it). After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Peace treaties have been made with the Imperium, Tritach, and Epta. Fast Engine Rendering v1. The Champion is a Midline heavy cruiser suitable for both long-range stand-off and short range close-quarters fighting against heavier targets. Searched again and no, I didn't find any system called the. Is Superweapons Arsenal Available for 0. Enable them together for extra challenge, or play with the new faction by itself. Meanwhile, I only had enough deployment points to put on a couple capital ships and a cruiser, or a single capital ship and 3 cruisers, leading to them getting massively overwhelmed and torn apart. and military actions to. 7a. For example— in the Corvus system you can store the ship in the “abandoned terraforming station. 96. Building multiple Heavy Industries/Orbital Works simply adds the amount of credits worth of equipment you can build each month from the two seperate colonies together. I’ve got a Wolfpack of centurions and tempests plus a Hyperion. As said by people here, perhaps. Voila. Simply put; it has a TON of weapons slots and not nearly enough flux to use them. 34. json file. •Missing ships: Solid ship pack. It needs Auxiliary Thrusters to function though, because it just refuses to turn, but is tough, has good mounts. Nexerelin 4X mega mod just added real time ground combat / Invasions. Now all. 5, I've come back to the starsector 'verse. r. • 1 yr. Starsector is an independent role-playing / sandbox / strategy / trading/exploration/space combat game by Fractal Softworks. One issue needs fixing though - when I fought ninth battlegroup and disabled theseus and won, the game wouldn't let me claim victory or show victory screen after all enemy ships have retreated. Reduces the shield's arc by 30%. Even though the Invictus has absurdly high armor, the built-in hullmod. 0 - 2023-06-09. Welcome my friend, I'm IroncladLion. A two-wing hangar capacity complements tactical options. Second probably Terraforming and station construction from bsomethingcantrememberhisname. A solid heavy combat frigate, the Centurion can be counted upon to fill and hold gaps in the line of battle, as per the Domain-era doctrine practised by the successor-state of the XIV Battlegroup. The problem you're experiencing is one of DPS. 1. There's a reason this happens. Looking for built in safety overrides, here. 3. I swear when the day comes the nexerelin finally gets updated, I will lead the XIV battlegroup to burn down the entire hegemony while leading a Radiant into their demise. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Default heading of the weapon. There's a reason this happens. There are going to be three factions at release and possibly more in a future update as Black Lab Games are planning a lot of post-launch content, including new units. - Ninth Battlegroup fortresses can now decivilise Version 1. So, I’m allied with Tri-Tachyon and the Ninth Battlegroup. Here's my favorites, in no real order. 1) The bonus from the ancient lab nullifies on save load. Edit. ] manner, check the default value for reference. -organized as [hullmodID1, modifier1, hullmodID2, modifier2. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 96a-RC8] More Com. With the release of 9. Nexerelin 4X mega mod just added real time ground combat / Invasions. Any ship that has a XIV battlegroup version should have this added to them. If you find one, comb over the systems in that constellation thoroughly, you'll probably find more. All 100,000 units of fuel in my storage. Community content is available under CC-BY-SA unless otherwise noted. The onslaught is a very distinctive ship, and thus must be treated distinctively by the player using it. A military division that specializes in commerce and carries its duties across the Persean Sector. Contrary to the opening statements about the Conquest. ago. I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands). what i have learned building a close range strike falcon. Accomplished_Flow679 • 21 days ago. - fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector. Overhauls. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Logged. (The lines including and below "java. ago Neither. 211. Make way points and build a battle line or try a pincer maneuver. Download v1. g they gain a market in Nexerelin Version 1. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . The Legionator (Very WIP) 195 upvotes · 33 comments. the idea is. When fully released, it will contain. >use falcon's speed to close in,. Using your ae_settings. Nexerelin 4X mega mod just added real time ground combat / Invasions. Get app. Before the Collapse, the Domain Ninth Battlegroup were a specialized section of the Domain Navy, focusing their efforts on tactics that somewhat deviated from. Hotfix: 0. . Send Realistic Combat damage through the modification system before applying it. My personal favourite for a Capital is a XIV Battlegroup Legion - it has 2 Large Missiles in front, which makes his entire frontal arc a deathzone to basically anything with shields down/with no PD. Chapter0:00 Fleet build0:38 Battle start7:40 Radiant f. Independent worlds and the. g. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Shield upkeep/sec. Subscribe to the channel here: is the Starsector . The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. The latest version of my Emergent Threats mod now comes bundled with a separate the 9th Domain Battlegroup submod. Ship fited by me, any suggestions are welcome! 41 /r/starsector, 2022-11-23, 20:08:49 Can't find the 9th battlegroup 8 /r/starsector, 2019-12-24, 13:22:14 The 9th Expeditionary. 96a-RC9; updated for RC10)Please subscribe and give a thumbs up in order to help the channel to grow :)Fleet : 2 Lashers. . (KSP gets lots of great ideas from the modding community, recently some important details implemented in KSP's Kerbal Engineer Mod are now in. 8. Remnant Domain battle groups clash in desperate battles with ever-advancing eldritch foes, and even a united Sector cannot hope to affect the balance of the conflict. Carleon) Tyranid Warriors. Uploaded: 23 Feb 2019 . c+210. 10. Blackrock Drive Yards and Anvil Industries are both great faction mods as well. Damper-field-using frigates should only rarely show up in smaller faction fleets. However, who gives a shit when you can fit annihilator reaper launchers to the two large missle turrets and gib people with 16000 dmg turreted torp salvos. Offers classes to load merged settings and lists from a shared modSettings. Maneuvering Jets are useful for bringing your guns to. After returning from deep space, expedition force received repairs in faction colony and went on defense mission against pirate raid. ago. Version 1. E. The former combines a large hybrid with a degraded temporal shell, not too deadly but very annoying, the Hel Champion would have been. Thanks for the great mod! I especially liked 9th battlegroup faction. The Octaslaught. . This whole valley just turned into a free-fire zone. Download the mod and extract it, then drop it into the mods folder in the game files. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. Plan the take over of the sector. . Reduces supply use for maintenance, fuel use, and minimum crew required by 20%. I hope they get vanilla balanced, polished and fleshed out soon; I love seeing extremes in Starsector mods as most mods seem to hover around the Tri-Tachyon point of gameplay (high-tech, all around good). Couple that with 3 Large weapons slots, an inefficient shield and a stupid big ship and you got yourself an interesting ship design puzzle. However, it has a system akin to Plasma Burn so be careful on who you assign to this ship. (3 onslaughts, 3 legions (2 XIV battlegroup), 1 astral, 2 dooms, 5 eagles (2 XIV battlegroup), 1 falcon (XIV battlegroup), 2 apogees with tachyon lances, 2 hammerheads and 2 herons) I keep getting shredded. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. . ini, I followed the instruction and set it to true. Maysuran Skysplitter is also pretty cool, it's like the A-10 of Starsector capitals. You can talk to it too. Most 9th battlegroup planets will have alpha cores for you to raid and steal. Its default name is "TTS Xenorphica". comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. so uh yeah. Re: [0. I know there are a million and a half fan theories on omega out there but here is my argument and expect. They also sometimes appear on the 9th Battlegroup's Home system, which is one of the factions Pirates are neutral with and one of their planets sell alot of fuel. Ship and Weapons pack - expands the vanilla ships and weapons and adds unique bounty ships as well as some mod ship bounties. Evolution 2. A Content Expansion that adds Exploration, Quality of life and more to the game. Higher raid effectiveness increases the loot acquired, industry disruption length and. Never had any problems customizing other mods, but this one - omg. Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Literaly as i saw the ground map! Uh. Increases minimum crew required by 100%. Mouse over the Salvage Gantry hullmod in the Refit screen to see the current values. A short rundown of some of the content: - An entire new "dungeon" of systems to explore and its own enemy faction. It only has a -1% penalty due to isolation from other colonies. A key aspect. -Compatible to StarSector 0. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Sometimes, at a bar (but not on Luddic Church or Luddic Path markets), you may encounter a "rough-looking veteran spacer with cybernetic eyes".